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Dear Playstation: Stay AWAY from SOCOM!!!

#11
Isn't the Tidux guy starting the Socom rumor the same guy who started the same rumor not too long ago? Like right after H-Hour revealed itself as a dud? Pretty sure it was him and people were trying to say he wasn't like GoodFellaJay and had been right about a lot of things in the past. Soon as I saw a few sites sourcing that name Tidux I just started shaking my head and laughing.
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#12
(11-21-2019, 03:33 PM)dizee Wrote:

pretty accurate video IMO
->3:07 well played.

Jason WB: "Never played any of the Socom games. Not really into FPS games."
[Image: giphy.gif]
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#13
(12-06-2019, 09:04 PM)TOMBSTONE4U Wrote: Isn't the Tidux guy starting the Socom rumor the same guy who started the same rumor not too long ago? Like right after H-Hour revealed itself as a dud? Pretty sure it was him and people were trying to say he wasn't like GoodFellaJay and had been right about a lot of things in the past. Soon as I saw a few sites sourcing that name Tidux I just started shaking my head and laughing.

Yes.
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#14
(11-22-2019, 08:31 AM)Junglist Tactikz Wrote: Jaffe makes a good point in this. There are always going to be those guys that can never be satisfied with anything unless it is an EXACT S2 clone. Nothing else will be satisfactory. The sad thing is, an EXACT S2 clone won't work in today's gaming environment. It will for those 90% of the 10%, but that's where it ends. 48 hours after this rumor really gained steam, there were people actually campaigning against this on Twitter. #notmysocom became a thing, because of some of the leaked info. Classes and potential healing is something I definitely would not want in game, but destructible environments and gun mounting? Come on, that would be fantastic. People are sadly too afraid to accept things need to change. As long as the core gameplay does not change, then some changes are not bad. Some are, most definitely, but destructible environments and the like would be great additions...

Personally, I would like Guerrilla to remake SOCOM, but at the same time, if they made a spiritual successor that had all of the core SOCOM elements with acceptable updates and called it something else, I'd be on board with that as well...
Actually an exact clone of S2 rebooted on the PS Store for PS5 would work in showing the industry that even today, there are no games that are as well developed as SOCOM and that’s just regarding the feature set, clans, ranking, ucrr, etc all that stuff, look at BF, cod, hell everyone’s games, 20 years later and they still haven’t woken up to the fact that 250 million dollar budget games still can’t compete against a cheater free SOCOM 2


It’s just a matter of getting a demo in front of them.  And with Ray/Path Tracing finally (to some degree) available on PC and the soon to be new consoles on 2020, yeah we’re very close to the horsepower needed to pull off the visual aspect of the game needed to properly convey to players and prospective fans, what the “Vision” actually is....

The secret really is, SOCOM 1 and 2 are happy accidents, now it’s up to us to persevere that foundation and expand, not try to “improve” or change anything.

Yeah I’m back guys, and as a cancer patient on chemo for 5 years and 4 months straight for cml leukemia, I’ve had my set backs, but its seriously go time.  I’m currently readying the first Character model for you guys before re approaching SCEA.  When Adam boyes left for EA it kinda screwed us.

An exact clone cheater free is the only way to regenerate SOCOMS interest in the market again unless I release the PC build stuff too early, could screw myself if I do.  Be very sure though SCEA is looking for someone to pick up the IP, they won’t initiate themselves.....

Think about this way, I’m Ryan Reynolds trying to get the first Deadpool made, took him 10 years to get that teaser and green light from Sony, all it’s gonna take is that LEAK ?

Also, David Sears is responsible for stealing photogrammetry workflow pipelines (so is the team from ghost recon wild lands) who have been copying the hell out of our idea for years now, Ubisoft has been that “new EA” bad guy in the industry for a while now, and they steal everything from everyone else. So right around when MGS5 revealed they developed their engine and game the same way I did my JSOC, those untalented losers at Ubisoft jumped all over it. Why? Well money #1, because this is my proprietary idea and finding that I can do better with 20-30 Million in budget using my tech than they can for 60 mil which is the going rate for a AAA console exclusive.

If what he’s saying is true, all those Europeans who copied my character design ideas at ten24.info (go to his scan store) that guy stole my idea directly in an email and now EU and Ubisoft along with the rest of the industry out of a job from PS3 and 360 dev failures got jobs back.... why!? Because photogrammetry makes bad artists look good. It’s 3D tracing really, it’s cheating and if you’re not one of us as the original S1 and two fans, nobody is ever gonna get it right.... maybe I should just rename it and release it, hell.

And truth is, nobody has moved on, they’re just exhausted and have been attrition battered off the servers by cheaters.
People would still be playing today if not for that one reason.

G.Games had better not be actually doing this, because quite frankly, Killzone sucked, they don't know what we want, they're not one of us. RB6 sucked horribly btw and that was david sears doing that game, with his tail between his legs from that failure of "h-hour" lol. So actually, ghost recon wildlands is closer to what our game looks like visually, actually the division is, graphically, along with mgs5's fox engine now renamed for death stranding and the divisions snowdrop engine.
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#15
could be a decoy bc if this is real, and I was sony, I'd actually want naughty dog to do it, they're better in a lot of ways than GG. But they lean on GG for graphics solutions a lot through sony's in house ICE teams.
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#16
No way is Sony gonna waste Naughty Dog's talents on a online shooter. Naughty Dog's focus is on single player, narrative driven campaigns.

Plus, all of Naughty Dog's attempts into the MP space have been bullet sponge fests and while I enjoyed The Last of Us online modes, it still was too spongey for my liking.
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#17
(12-21-2019, 01:01 PM)Stealth Wrote:
(11-22-2019, 08:31 AM)Junglist Tactikz Wrote: Jaffe makes a good point in this. There are always going to be those guys that can never be satisfied with anything unless it is an EXACT S2 clone. Nothing else will be satisfactory. The sad thing is, an EXACT S2 clone won't work in today's gaming environment. It will for those 90% of the 10%, but that's where it ends. 48 hours after this rumor really gained steam, there were people actually campaigning against this on Twitter. #notmysocom became a thing, because of some of the leaked info. Classes and potential healing is something I definitely would not want in game, but destructible environments and gun mounting? Come on, that would be fantastic. People are sadly too afraid to accept things need to change. As long as the core gameplay does not change, then some changes are not bad. Some are, most definitely, but destructible environments and the like would be great additions...

Personally, I would like Guerrilla to remake SOCOM, but at the same time, if they made a spiritual successor that had all of the core SOCOM elements with acceptable updates and called it something else, I'd be on board with that as well...
Actually an exact clone of S2 rebooted on the PS Store for PS5 would work in showing the industry that even today, there are no games that are as well developed as SOCOM and that’s just regarding the feature set, clans, ranking, ucrr, etc all that stuff, look at BF, cod, hell everyone’s games, 20 years later and they still haven’t woken up to the fact that 250 million dollar budget games still can’t compete against a cheater free SOCOM 2


It’s just a matter of getting a demo in front of them.  And with Ray/Path Tracing finally (to some degree) available on PC and the soon to be new consoles on 2020, yeah we’re very close to the horsepower needed to pull off the visual aspect of the game needed to properly convey to players and prospective fans, what the “Vision” actually is....

The secret really is, SOCOM 1 and 2 are happy accidents, now it’s up to us to persevere that foundation and expand, not try to “improve” or change anything.

Yeah I’m back guys, and as a cancer patient on chemo for 5 years and 4 months straight for cml leukemia, I’ve had my set backs, but its seriously go time.  I’m currently readying the first Character model for you guys before re approaching SCEA.  When Adam boyes left for EA it kinda screwed us.

An exact clone cheater free is the only way to regenerate SOCOMS interest in the market again unless I release the PC build stuff too early, could screw myself if I do.  Be very sure though SCEA is looking for someone to pick up the IP, they won’t initiate themselves.....

Think about this way, I’m Ryan Reynolds trying to get the first Deadpool made, took him 10 years to get that teaser and green light from Sony, all it’s gonna take is that LEAK ?

Also, David Sears is responsible for stealing photogrammetry workflow pipelines (so is the team from ghost recon wild lands) who have been copying the hell out of our idea for years now, Ubisoft has been that “new EA” bad guy in the industry for a while now, and they steal everything from everyone else.  So right around when MGS5 revealed they developed their engine and game the same way I did my JSOC, those untalented losers at Ubisoft jumped all over it.  Why?  Well money #1, because this is my proprietary idea and finding that I can do better with 20-30 Million in budget using my tech than they can for 60 mil which is the going rate for a AAA console exclusive. 

If what he’s saying is true, all those Europeans who copied my character design ideas at ten24.info (go to his scan store) that guy stole my idea directly in an email and now EU and Ubisoft along with the rest of the industry out of a job from PS3 and 360 dev failures got jobs back.... why!?  Because photogrammetry makes bad artists look good.  It’s 3D tracing really, it’s cheating and if you’re not one of us as the original S1 and two fans, nobody is ever gonna get it right.... maybe I should just rename it and release it, hell.

And truth is, nobody has moved on, they’re just exhausted and have been attrition battered off the servers by cheaters.
People would still be playing today if not for that one reason.

G.Games had better not be actually doing this, because quite frankly, Killzone sucked, they don't know what we want, they're not one of us.  RB6 sucked horribly btw and that was david sears doing that game, with his tail between his legs from that failure of "h-hour" lol.  So actually, ghost recon wildlands is closer to what our game looks like visually, actually the division is, graphically, along with mgs5's fox engine now renamed for death stranding and the divisions snowdrop engine.

[Image: wtfit.gif]
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#18
(12-21-2019, 01:01 PM)Stealth Wrote:
(11-22-2019, 08:31 AM)Junglist Tactikz Wrote: Jaffe makes a good point in this. There are always going to be those guys that can never be satisfied with anything unless it is an EXACT S2 clone. Nothing else will be satisfactory. The sad thing is, an EXACT S2 clone won't work in today's gaming environment. It will for those 90% of the 10%, but that's where it ends. 48 hours after this rumor really gained steam, there were people actually campaigning against this on Twitter. #notmysocom became a thing, because of some of the leaked info. Classes and potential healing is something I definitely would not want in game, but destructible environments and gun mounting? Come on, that would be fantastic. People are sadly too afraid to accept things need to change. As long as the core gameplay does not change, then some changes are not bad. Some are, most definitely, but destructible environments and the like would be great additions...

Personally, I would like Guerrilla to remake SOCOM, but at the same time, if they made a spiritual successor that had all of the core SOCOM elements with acceptable updates and called it something else, I'd be on board with that as well...
Actually an exact clone of S2 rebooted on the PS Store for PS5 would work in showing the industry that even today, there are no games that are as well developed as SOCOM and that’s just regarding the feature set, clans, ranking, ucrr, etc all that stuff, look at BF, cod, hell everyone’s games, 20 years later and they still haven’t woken up to the fact that 250 million dollar budget games still can’t compete against a cheater free SOCOM 2


It’s just a matter of getting a demo in front of them.  And with Ray/Path Tracing finally (to some degree) available on PC and the soon to be new consoles on 2020, yeah we’re very close to the horsepower needed to pull off the visual aspect of the game needed to properly convey to players and prospective fans, what the “Vision” actually is....

The secret really is, SOCOM 1 and 2 are happy accidents, now it’s up to us to persevere that foundation and expand, not try to “improve” or change anything.

Yeah I’m back guys, and as a cancer patient on chemo for 5 years and 4 months straight for cml leukemia, I’ve had my set backs, but its seriously go time.  I’m currently readying the first Character model for you guys before re approaching SCEA.  When Adam boyes left for EA it kinda screwed us.

An exact clone cheater free is the only way to regenerate SOCOMS interest in the market again unless I release the PC build stuff too early, could screw myself if I do.  Be very sure though SCEA is looking for someone to pick up the IP, they won’t initiate themselves.....

Think about this way, I’m Ryan Reynolds trying to get the first Deadpool made, took him 10 years to get that teaser and green light from Sony, all it’s gonna take is that LEAK ?

Also, David Sears is responsible for stealing photogrammetry workflow pipelines (so is the team from ghost recon wild lands) who have been copying the hell out of our idea for years now, Ubisoft has been that “new EA” bad guy in the industry for a while now, and they steal everything from everyone else.  So right around when MGS5 revealed they developed their engine and game the same way I did my JSOC, those untalented losers at Ubisoft jumped all over it.  Why?  Well money #1, because this is my proprietary idea and finding that I can do better with 20-30 Million in budget using my tech than they can for 60 mil which is the going rate for a AAA console exclusive. 

If what he’s saying is true, all those Europeans who copied my character design ideas at ten24.info (go to his scan store) that guy stole my idea directly in an email and now EU and Ubisoft along with the rest of the industry out of a job from PS3 and 360 dev failures got jobs back.... why!?  Because photogrammetry makes bad artists look good.  It’s 3D tracing really, it’s cheating and if you’re not one of us as the original S1 and two fans, nobody is ever gonna get it right.... maybe I should just rename it and release it, hell.

And truth is, nobody has moved on, they’re just exhausted and have been attrition battered off the servers by cheaters.
People would still be playing today if not for that one reason.

G.Games had better not be actually doing this, because quite frankly, Killzone sucked, they don't know what we want, they're not one of us.  RB6 sucked horribly btw and that was david sears doing that game, with his tail between his legs from that failure of "h-hour" lol.  So actually, ghost recon wildlands is closer to what our game looks like visually, actually the division is, graphically, along with mgs5's fox engine now renamed for death stranding and the divisions snowdrop engine.

Jesus Christ.......
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#19
Oh great, that delusional psycho Stealth has some how made his way to our site.
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#20
(12-25-2019, 07:39 PM)eVo7 Wrote: Oh great, that delusional psycho Stealth has some how made his way to our site.
What proof do you have of delusion or anything you just typed? 
You’d better watch yourself talking like that, even on the internet these days which is probably the only place you feel like you can talk this way.... and get away with it child.  From here on out, don’t ever quote me, or speak of me in anyway shape or form, any other scenario and maybe even here still I find a way to capture something legally actionable against you.


Like a real name & address, so I can send Court summons your way.  Having cancer means I file anything & everything in courts for free with fee waivers you dipshit.... Dead serious as my cancer, shut your fucking mouth, I don’t give a shit about SOCOM forum parasites like you have to say one fucking bit.  Now go stare your night away at porn and stay the fuck away from SOCOM, I literally don’t give a shit about what scum like you and your tumors you call friends think, all you’ve ever done is make SOCOM fans look stupid to anyone on the outside looking in.  Anyone else crosses me like this again, blocked is your first warning.... dumb fuck.

(12-23-2019, 09:00 PM)MACK IS GOD Wrote:
(12-21-2019, 01:01 PM)Stealth Wrote: Actually an exact clone of S2 rebooted on the PS Store for PS5 would work in showing the industry that even today, there are no games that are as well developed as SOCOM and that’s just regarding the feature set, clans, ranking, ucrr, etc all that stuff, look at BF, cod, hell everyone’s games, 20 years later and they still haven’t woken up to the fact that 250 million dollar budget games still can’t compete against a cheater free SOCOM 2


It’s just a matter of getting a demo in front of them.  And with Ray/Path Tracing finally (to some degree) available on PC and the soon to be new consoles on 2020, yeah we’re very close to the horsepower needed to pull off the visual aspect of the game needed to properly convey to players and prospective fans, what the “Vision” actually is....

The secret really is, SOCOM 1 and 2 are happy accidents, now it’s up to us to persevere that foundation and expand, not try to “improve” or change anything.

Yeah I’m back guys, and as a cancer patient on chemo for 5 years and 4 months straight for cml leukemia, I’ve had my set backs, but its seriously go time.  I’m currently readying the first Character model for you guys before re approaching SCEA.  When Adam boyes left for EA it kinda screwed us.

An exact clone cheater free is the only way to regenerate SOCOMS interest in the market again unless I release the PC build stuff too early, could screw myself if I do.  Be very sure though SCEA is looking for someone to pick up the IP, they won’t initiate themselves.....

Think about this way, I’m Ryan Reynolds trying to get the first Deadpool made, took him 10 years to get that teaser and green light from Sony, all it’s gonna take is that LEAK ?

Also, David Sears is responsible for stealing photogrammetry workflow pipelines (so is the team from ghost recon wild lands) who have been copying the hell out of our idea for years now, Ubisoft has been that “new EA” bad guy in the industry for a while now, and they steal everything from everyone else.  So right around when MGS5 revealed they developed their engine and game the same way I did my JSOC, those untalented losers at Ubisoft jumped all over it.  Why?  Well money #1, because this is my proprietary idea and finding that I can do better with 20-30 Million in budget using my tech than they can for 60 mil which is the going rate for a AAA console exclusive. 

If what he’s saying is true, all those Europeans who copied my character design ideas at ten24.info (go to his scan store) that guy stole my idea directly in an email and now EU and Ubisoft along with the rest of the industry out of a job from PS3 and 360 dev failures got jobs back.... why!?  Because photogrammetry makes bad artists look good.  It’s 3D tracing really, it’s cheating and if you’re not one of us as the original S1 and two fans, nobody is ever gonna get it right.... maybe I should just rename it and release it, hell.

And truth is, nobody has moved on, they’re just exhausted and have been attrition battered off the servers by cheaters.
People would still be playing today if not for that one reason.

G.Games had better not be actually doing this, because quite frankly, Killzone sucked, they don't know what we want, they're not one of us.  RB6 sucked horribly btw and that was david sears doing that game, with his tail between his legs from that failure of "h-hour" lol.  So actually, ghost recon wildlands is closer to what our game looks like visually, actually the division is, graphically, along with mgs5's fox engine now renamed for death stranding and the divisions snowdrop engine.

Jesus Christ.......
Yeah I’ll bet you go to church

(12-23-2019, 12:34 PM)dizee Wrote: No way is Sony gonna waste Naughty Dog's talents on a online shooter. Naughty Dog's focus is on single player, narrative driven campaigns.

Plus, all of Naughty Dog's attempts into the MP space have been bullet sponge fests and while I enjoyed The Last of Us online modes, it still was too spongey for my liking.
Really?  Considering Uncharted 2 was PS3s most successful online MP shooter and was exclusive.  Last of us is trash, never wasn’t.  Uncharted 2 is the only reason ND was kept around through two consoles.
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